Within the Neurorehabilitation Gaming Systems segmentation, the Type axis differentiates the hardware-software mix that shapes reimbursement, clinical workflow and patient adherence. Console-based systems (Nintendo Switch, Xbox Kinect) dominate inpatient units because their commodity hardware keeps cap-ex below USD 1,500 per bed, but their closed ecosystems limit data export to EMRs. PC-tethered VR systems (e.g., SaeboVR) command higher ASPs (~USD 12 k) yet deliver millisecond-accurate motion capture required for severe stroke protocols, accounting for 42 % of 2023 revenue despite only 18 % of unit shipments. Standalone mobile VR headsets (Meta Quest 2, Pico) are scaling fastest in outpatient clinics: their untethered design halves therapy set-up time and the form factor is reimbursed under CPT 97750, pushing 2020-2024 CAGR to 28 %. Finally, robotic-gaming hybrids (Hocoma Armeo, Motus Nova) embed force-feedback games; high evidence grade secures premium pricing, but limited installed base caps share at 6 % of the neurorehabilitation gaming systems market.